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Is the lack of any premove time penalty an exploitable flaw?!

#38:

"GM Hansen is relatively young thats why he is so good in bullet." = by that logic, all young GMs are good in bullet, and old GMs suck at it.

"The younger guy will always win if players are of almost same skill level." = I'm sorry, but can I LOOOOL??? :)))
In reference to the enforced 0.1 second deduction on FICS, it is actually only an option to have this. If both players agree (by setting a variable before the game), then the 0.1 second minimum deduction is removed. I bring this up because it could be a possible implementation here (not suggesting it, just putting an option out there that has been in place for awhile and had a lot of thought behind this very issue years ago).
I have an objection to the original poster, who wrote: "[...] if you have a time advantage, it should generally be *meaningful*".
The time advantage *is* meaningful in bullet games in lichess. If one player has 10 seconds on his clock, and his opponent only 1 second, the former has a big advantage anyway (unless his position on the board is so desperate that he should not have any complaints about losing IMHO).

Bullet chess is about premoving (among other things), and I don't think fast players should be punished. Frankly, some players' complaints ITT sound to me like: "but he is faster than me, that's not fair". Maybe those players should choose another time control?
#41 cmon, this is an experience from real time strategies. Where 5 years difference is a huge advantage. Bullet chess is like rts, 40 has no chance against 20 years old.
#45, yes it must be confusing for a 40 year old when one piece is moving at a time. Perhaps your experience of RTS games doesn't exactly translate to chess?
#45 Mark I am over 40 yet managed to come 2nd in yesterday's daily bullet, and I came 4th recently in the monthly bullet (after losing too many games from berserking - I may have come 3rd potentially). I will be uploading these events to Youtube generally every three days btw. I often do well in the hourly bullets, often coming in the top 3. I am pretty sure many of my opponents are younger than me.

I don't think age is necessarily that much of a factor - they say that about OTB chess, yet Anand and Topalov did very well in the Norway super GM tournament and they are both over 40.

What I think bullet chess shouldn't be necessarily about who has the faster Internet infrastructure etc - it seems currently with the zero time move penalty (no time penalty), those players with amazing infrastructures are doing the best and they aren't necessarily that skilled. The measure of this would be something like:

Number of lost postions / Number of losses

For someone like WBM this ratio is going to be quite high - much higher than the GM Brahs guys or IM Hambleton. And the reason for this doesn't seem particularly chess related to me at the present time with the current implementation. The current implementation favours hi-tec setups.

Incurring a minimum time penalty would move the playing field into being slightly more "level" in terms of skill being the major factor - skill of playing *good chess moves* - which even 40+ year olds can still do believe it or not.

The more I think about this thread, is probably linked to my unconscious source of embarassment to be honest about uploading the related content to Youtube - because it really sometimes has a non-chess feel to it, with the likes of WBM just entering random pre-move generator mode at the end quite often just to get the win. And for someone like me with my rating, I am getting to play these particular characters quite frequently because that is to do with the pairing system trying to pair the same sort of ratings when players are not in a game. So in a typical monthly or daily bullet tournament I get to play the WBM characters quite a bit, and my viewers get more exposure in each game instance to basically "non-chess".

Has anything not been expressed clearly about the issue thus far?!
BTW I have this comment recently on a video :

www.youtube.com/watch?v=-F8D1H7bE2c

" forth1sgift 2 days ago
Instead of having move flurries at the end just to cheese for time they should just have something that notices the pattern related to these events and just give a draw or a win based on evaluation of the position."

to which several people actually agreed with the sentiment

e.g.

" Crito 2 days ago
+forth1sgift I agree, forth1sgift. Especially the final seconds of a Kingscrusher vs. Whybemad game, where it's a matter of one player knocking out the last 15 moves in 3.2 seconds and the other in 2.7 seconds. It doesn't have anything to do with chess at all!

But, I don't see how you'd define the 'pattern', so I think we're stuck with it."

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