@LDog11 Thanks for the contribution, as it is nice to see someone actually attempt to figure out how to institute my idea rather than just criticize it.
@Toadofsky I am not a coder, nor am I a mathematician. I noticed that it was a feature already present in tournaments and thought it could be beneficial in analyses of games as well, with not too many modifications to the already-functional formula. You don't have to mock me.
@MessyAnswer #6 I figured that how it worked in tournaments relied on multiple games being played. But like LDog11 made an effort to find out, I felt that there were surely ways to more-or-less accurately achieve the same end with only one game, based on inaccuracies, mistakes, and blunders. It wouldn't have to be totally precise to be helpful.
@Toadofsky I am not a coder, nor am I a mathematician. I noticed that it was a feature already present in tournaments and thought it could be beneficial in analyses of games as well, with not too many modifications to the already-functional formula. You don't have to mock me.
@MessyAnswer #6 I figured that how it worked in tournaments relied on multiple games being played. But like LDog11 made an effort to find out, I felt that there were surely ways to more-or-less accurately achieve the same end with only one game, based on inaccuracies, mistakes, and blunders. It wouldn't have to be totally precise to be helpful.