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After I king side castled, I want to build my own king side attack

In this game I had castled, connected my rooks and queen. Next I wanted to create a battery on the opponent's King side. I need to improve how I move my own king without sacrificing its safety. In my games somehow I overlook a piece's defense and leave a hole in that castle quadrant. Do you have any suggestions? Here is my recent game, I think my piece play around opposing king was too loose, but I was pushing to see if I can build up a king side attack more quickly than I have been doing.

Not really sure what you mean by creating a battery. To me that game looked to be mostly about hanging pieces; and in the end your opponent did so more than you.
@MrPushwood said in #2:
> Not really sure what you mean by creating a battery. To me that game looked to be mostly about hanging pieces; and in the end your opponent did so more than you.

I would like more success lining up my rooks + Q on the King, thats what I am calling battery. For one I should play slower time controls. I was thinking about that idea in this game, but I did not see the opportunity.
Chess is not about „wanting“ but meeting the demands of the position.
chess memes when beginners try to talk like grand masters
like the idea of launching an attack on the king side which generally means g4 h4 h5 in either a closed position or an opposite side castling position
or the idea he said of creating a battery (and eXplaining it) bro ofc every titled player knows the meaning of battery you should stop focusing on GM terms like king side attack etc you dont even have to know what it means you just have to apply it because no one is asking for the names you have to use it and thats for players more than 1800 for below 1500 i just say that you should focus on not hanging pieces
@MAGNus_204 said in #7:
> chess memes when beginners try to talk like grand masters
> like the idea of launching an attack on the king side which generally means g4 h4 h5 in either a closed position or an opposite side castling position
> or the idea he said of creating a battery (and eXplaining it) bro ofc every titled player knows the meaning of battery you should stop focusing on GM terms like king side attack etc you dont even have to know what it means you just have to apply it because no one is asking for the names you have to use it and thats for players more than 1800 for below 1500 i just say that you should focus on not hanging pieces

Thank you so much.

Some things you need to attack a castled cat:

A locked center that benefits you by giving you more space. If it's locked he can't hit back there as a response to the attack. If it restricts his space then he's gonna have a hard time bringing pieces from the other side of the board to defend. An ideal example of this center would be pawns in e4 and d4, having enemy pawns on d5 and e6, then pushing your pawn to e5.

The knight that defends the h row has to be removed. Most often it's in f6, and then you push it away with e5. Sometimes it finds its way to f8 and it's very good at defending stuff and you can't do much about it. That's why they say that "with a knight on f8 there's no mate."

Weaknesses in the pawn structure protecting the king. You need these because they help your attack happen sooner and limit the other guy's possible responses. For example, imagine the three pawns in their standard formation, and then you aim at h7 with a battery of queen and bishop. The guy plays g6 to protect, but now he's weaker; you can play h4-h5 and have contact with that pawn in just two moves (capture it and now your rook can stare down the h file), and he also weakened f6 and h6, so you might get a knight or bishop (usually not a pawn, because you want to open stuff, not close it) in there at some point.

Basically you want to develop your pieces in a way that sets them up for all of this, for example in the Colle System, London System, King's Indian Attack, and that kind of stuff. And then at some point you play the key move pushing your central pawn to e5 and all the stuff starts happening. The catch is that you don't control all of this; it is possible that the other guy just doesn't let you do it.
@JuicyChickenNO1 said in #9:
> Some things you need to attack a castled cat:
>
> A locked center that benefits you by giving you more space. If it's locked he can't hit back there as a response to the attack. If it restricts his space then he's gonna have a hard time bringing pieces from the other side of the board to defend. An ideal example of this center would be pawns in e4 and d4, having enemy pawns on d5 and e6, then pushing your pawn to e5.
>
> The knight that defends the h row has to be removed. Most often it's in f6, and then you push it away with e5. Sometimes it finds its way to f8 and it's very good at defending stuff and you can't do much about it. That's why they say that "with a knight on f8 there's no mate."
>
> Weaknesses in the pawn structure protecting the king. You need these because they help your attack happen sooner and limit the other guy's possible responses. For example, imagine the three pawns in their standard formation, and then you aim at h7 with a battery of queen and bishop. The guy plays g6 to protect, but now he's weaker; you can play h4-h5 and have contact with that pawn in just two moves (capture it and now your rook can stare down the h file), and he also weakened f6 and h6, so you might get a knight or bishop (usually not a pawn, because you want to open stuff, not close it) in there at some point.
>
> Basically you want to develop your pieces in a way that sets them up for all of this, for example in the Colle System, London System, King's Indian Attack, and that kind of stuff. And then at some point you play the key move pushing your central pawn to e5 and all the stuff starts happening. The catch is that you don't control all of this; it is possible that the other guy just doesn't let you do it.

This is extremely helpful, thank you for feedback.