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Minimum 0.25 second delay between moves, good idea?

it wouldn't be fair if a player who could make 20 moves in one second sees himself limited by four moves per second for no good reason no more than other people have lag
Quote:

"it wouldn't be fair if a player who could make 20 moves in one second sees himself limited"

"I agree, chess should never be decided by connection"

Did this conversation really just take place? lol
I was agreeing with the OP and didn't read #11 but lol, that looks funny now
@ LearnChess2000 Look at number 10's post

That is what I'm talking about when I say lag compensation gives you up to one full second. The only way you lose time would be if you had a ping of over 1000. If that happens, it probably means something is going on with your net. But your idea of a 250ms delay would have no effect here because lichess gives up to 1000 ms for compensation before you start losing time per move

Also, premoves don't give you infinite moves, time still goes off the clock
@Link

"premoves don't give you infinite moves, time still goes off the clock"

Not for those with low, stable ping

Lag compensation isn't perfect and up until a couple weeks ago it was rubbish

I agree though that now, this is not needed to help with anything

Four moves in one second is ridiculously fast, but thanks to premoves it's easily done. I can't decide if I like your idea or not. I really like the idea of high network performance, and using 0.00 seconds if you did a premove. Why should it subtract time.

You see Eric Hansen do that 10 second bullet? If he can premove 10 moves in a row, and use 0.00 seconds, then he's doing great. I think he almost won a tournament, or placed near top, and with 10 seconds over 40 moves, that's averaging 4 moves per second. Which is not chess.

The average reflex time is like 260ms for humans, or competitive cs:go player 170ms.
http://www.humanbenchmark.com/tests/reactiontime

Say Eric doesn't premove all game, for 40 moves, if he moves every 250ms all game that's still 4 moves/sec. Which is basically throwing a piece somewhere as fast as your reflexes allow; and not thinking hardly at all!
It’s important to remember that chess is just a bunch of rules that humans made up. There’s no “law” that says we have to allow people to pre-move as fast as their network allows.

There are tons of variants of chess: correspondence, classical, rapid, blitz, bullet.

In one respect, this conversation is “unimportant” because anyone can simply choose to play correspondence or classical chess instead of blitz or bullet if they don’t like time struggles.

But on the other hand, as a community of chess players, we have to ask ourselves if we WANT chess to be like this; a battle of reflexes and network connection speeds.

In my personal opinion, the ridiculous pre-moves in blitz chess prevent online chess from becoming more popular. Is that a bad thing? Maybe it’s already popular enough. Well it’s up to us, as a community. I say we should never stop trying to improve chess.
I don't think that adding any artificial delay would be a good idea.
It could ruin bullet and blitz play.

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