lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/et5RZeJi"] [Date "2024.02.03"] [White "ChessVip11"] [Black "obada20"] [Result "1-0"] [UTCDate "2024.02.03"] [UTCTime "18:38:06"] [WhiteElo "1414"] [BlackElo "1324"] [WhiteRatingDiff "+43"] [BlackRatingDiff "-25"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nc6?? { (0.39 → Mate in 15) Checkmate is now unavoidable. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 a5 7. Ba3) 3. Bxc6 dxc6 4. Qh5?? { (Mate in 14 → 5.15) Lost forced checkmate sequence. Qg4 was best. } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. e4 Bxe4) 4... Qxd2 5. Qxf7?? { (5.20 → -1.38) Blunder. Kxd2 was best. } (5. Kxd2 Be6) 5... Kxf7?? { (-1.38 → 2.08) Blunder. Qxe1 was best. } (5... Qxe1 6. Qxe8 Qxf2 7. Qxf8 Qxg2 8. Qxg7 Qxh1 9. Qxg8 Qxg1 10. Qxc8 Qxh2 11. Qxc7 Qxc2 12. Qxe7) 6. Kxd2 e6?? { (1.80 → Mate in 12) Checkmate is now unavoidable. Bh3 was best. } (6... Bh3 7. gxh3) 7. Nc3?? { (Mate in 12 → 3.81) Lost forced checkmate sequence. b4 was best. } (7. b4 Bxb4 8. Ke1 Bxe1 9. Ba3 Bxf2 10. Nh3 Bxe3 11. Nf2 Bxf2 12. Rg1 Bxg1 13. Nc3 Bxh2) 7... Ba3? { (3.81 → 6.51) Mistake. Bb4 was best. } (7... Bb4 8. Nd1) 8. bxa3 Nf6?? { (5.83 → Mate in 11) Checkmate is now unavoidable. Ne7 was best. } (8... Ne7 9. Nge2) 9. Nd5?? { (Mate in 11 → 4.73) Lost forced checkmate sequence. Nb5 was best. } (9. Nb5 cxb5 10. c4 bxc4 11. Kd3 cxd3 12. e4 Nxe4 13. Rb1 Nxf2 14. a4 Nxh1 15. Rb7 Bxb7) 9... cxd5?? { (4.73 → Mate in 10) Checkmate is now unavoidable. Nxd5 was best. } (9... Nxd5 10. Ne2) 10. c4 dxc4 11. Kd3 cxd3 12. Ne2 dxe2 13. Rf1 exf1=N 14. e4 Nxh2 15. g4 Nfxg4 16. Bh6?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Bd2 was best. } (16. Bd2 Nxf2 17. a4 Nxe4 18. Bc3 Nxc3 19. a3 Nxa4 20. Rf1 Nxf1#) 16... Nxh6? { (Mate in 10 → -9.46) Lost forced checkmate sequence. Nxf2 was best. } (16... Nxf2 17. Bxg7 Nxe4 18. Bxh8 e5 19. Bxe5 Bb7 20. Bxc7 a6 21. Bxh2 Ng3 22. Bxg3 Bh1 23. Rxh1) 17. f3 Nxf3 18. e5 Nxe5 19. Rg1? { (-9.38 → Mate in 10) Checkmate is now unavoidable. a4 was best. } (19. a4 Bb7) 19... Ke8 20. Rxg7 Nhg4 21. Rxh7 Rxh7 22. a4 Rb8 23. a5 Rb6 24. axb6 axb6 25. a3 b5?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Nc6 was best. } (25... Nc6 26. a4 b5 27. axb5 Kf7 28. bxc6 Bd7 29. cxd7 Ke8 30. dxe8=N Rh4 31. Nxc7 Ne5 32. Nxe6) 26. a4 bxa4# { Game ends by variant rule. } 1-0