lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Anti-chess Arena Arena"] [Site "https://lichess.org/J2TPd3pj"] [Date "2021.03.17"] [White "appetentminnow"] [Black "tekan"] [Result "1-0"] [UTCDate "2021.03.17"] [UTCTime "21:47:04"] [WhiteElo "1105"] [BlackElo "1301"] [WhiteRatingDiff "+71"] [BlackRatingDiff "-92"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 f6?? { (0.97 → 11.13) Blunder. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 bxa6 3. d3 Kf7 4. e4 d5 5. exd5 Qxd5 6. Bh6?? { (7.32 → 2.75) Blunder. a4 was best. } (6. a4 Qxg2) 6... Qxd3?? { (2.75 → Mate in 12) Checkmate is now unavoidable. Qxg2 was best. } (6... Qxg2 7. Bxg7 Qxh1 8. Bxf6 Qxh2 9. Bxe7 Qxg1 10. Bxf8 Kxf8 11. Kd2 Qxd1 12. Kxd1 Nf6 13. a4) 7. Bxg7? { (Mate in 12 → 9.67) Lost forced checkmate sequence. Qxd3 was best. } (7. Qxd3 gxh6 8. Qxa6 Nxa6 9. b4 Nxb4 10. a4 Nxc2 11. Ra2 Nxe1 12. Rd2 Nxg2 13. Nh3 Bxh3) 7... Bxg7 8. Qxd3 Bf5?! { (10.26 → Mate in 11) Checkmate is now unavoidable. Be6 was best. } (8... Be6) 9. Qxa6 Nxa6 10. Nf3 Bxc2 11. Kd1?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Ng5 was best. } (11. Ng5 Bxb1 12. Rxb1 fxg5 13. Rd1 Bxb2 14. Rd8 Rxd8 15. Kd2 Rxd2 16. a4 Rxf2 17. Rd1 Rxg2) 11... Bxb1?? { (Mate in 10 → 7.00) Lost forced checkmate sequence. Bxd1 was best. } (11... Bxd1 12. Rxd1 Rd8 13. Rxd8 f5 14. Rxg8 Bxb2 15. Rxh8 Bxa1 16. Rxh7 Kg6 17. Rxe7 c5 18. Rxa7) 12. Rxb1 Nh6? { (7.23 → Mate in 9) Checkmate is now unavoidable. Bh6 was best. } (12... Bh6) 13. Ne5 fxe5 14. f4?? { (Mate in 8 → 0.07) Lost forced checkmate sequence. g4 was best. } (14. g4 Nxg4 15. h4 Nxf2 16. Ke1 Nxh1 17. Kf2 Nxf2 18. Rh1 Nxh1 19. b4 Nxb4 20. h5 Nxa2) 14... exf4 15. g3?? { (0.01 → Mate in 10) Checkmate is now unavoidable. Ra1 was best. } (15. Ra1 Bxb2 16. Ke2 Bxa1 17. Rxa1 f3 18. gxf3 Ng4 19. fxg4 Rhb8 20. Rb1 Rxb1 21. g5 h6) 15... Bxb2 16. gxf4 Nf5 17. Rxb2 Nb4 18. Rxb4 Nd4?? { (Mate in 7 → 0.94) Lost forced checkmate sequence. e5 was best. } (18... e5 19. fxe5 Ng3 20. hxg3 Rhg8 21. Rxh7 Rxg3 22. Rxf7 c5 23. Rxa7 cxb4 24. Rxa8 Rb3 25. axb3#) 19. Rxd4 Rhd8?? { (0.88 → Mate in 6) Checkmate is now unavoidable. Ke8 was best. } (19... Ke8) 20. Rxd8 Rxd8 21. Rg1?? { (Mate in 5 → 0.25) Lost forced checkmate sequence. Kd2 was best. } (21. Kd2 Rxd2 22. Rg1 Rxh2 23. f5 Rxa2 24. Rg8 Kxg8 25. f6 exf6#) 21... Rxd1 22. Rxd1 e5?! { (0.13 → 0.68) Inaccuracy. c5 was best. } (22... c5 23. a4 c4 24. a5 c3 25. a6 c2 26. Rd3 Kg7 27. Rc3 h5 28. Rxc2 h4 29. Rb2) 23. fxe5 Kf6?? { (1.46 → Mate in 12) Checkmate is now unavoidable. c5 was best. } (23... c5 24. h4 c4 25. h5 c3 26. Rb1 c2 27. Rb4 Kg7 28. Rc4 Kf7 29. Rxc2 Ke6 30. Rg2) 24. exf6 c5 25. Rd4 cxd4 26. f7 d3 27. f8=K?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. f8=R was best. } (27. f8=R d2 28. a4 d1=K 29. a5 Kd2 30. Rf2 a6 31. Rxd2 h5 32. Rb2 h4 33. Rb1 h3) 27... d2 28. a4 a6 29. a5 h6?? { (0.00 → 48.18) Blunder. h5 was best. } (29... h5 30. Ke7 h4 31. Kd6 h3 32. Kc5 d1=K 33. Kc4 Ke1 34. Kd4 Kf1 35. Ke4 Ke1 36. Kd4) 30. h4?? { (48.18 → 0.00) Blunder. Ke7 was best. } (30. Ke7 h5 31. h4 d1=K 32. Kd6 Kd2 33. Kc5 Kc2 34. Kc6 Kb3 35. Kb5 axb5 36. a6 b4) 30... h5?? { (0.00 → Mate in 41) Checkmate is now unavoidable. d1=R was best. } (30... d1=R 31. Kf7 h5 32. Kf6 Rd2 33. Kf5 Rd3 34. Kf6 Rd1 35. Kf5 Rd7 36. Kf4 Rd6 37. Kf3) 31. Kg7?? { (Mate in 41 → 0.00) Lost forced checkmate sequence. Ke7 was best. } (31. Ke7 d1=K 32. Kd6 Ke2 33. Kc5 Kd2 34. Kb5 axb5 35. a6 Kc3 36. a7 Kb4 37. a8=R Ka5) 31... d1=K?? { (0.00 → 48.56) Blunder. d1=R was best. } (31... d1=R 32. Kf6 Rd8 33. Kf5 Rd7 34. Kf4 Rd2 35. Kf5 Rd3 36. Kf6 Rd1 37. Kf5 Rd2 38. Kf4) 32. Kg6?? { (48.56 → Mate in 5) Checkmate is now unavoidable. Kf6 was best. } (32. Kf6 Kc2 33. Ke5 Kb2 34. Kd5 Kc2 35. Kc5 Kb2 36. Kb5 axb5 37. a6 Ka3 38. a7 Ka4) 32... Ke2 33. Kxh5 Kf3?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Ke3 was best. } (33... Ke3 34. Kg6 Kf4 35. Kf5 Kxf5 36. h5 Kg6 37. hxg6#) 34. Kg4 Kxg4 35. h5 Kxh5# { Game ends by variant rule. } 1-0