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[Event "Rated Antichess game"] [Site "https://lichess.org/1CmtDTew"] [Date "2017.01.26"] [White "Denzelclarke"] [Black "Allegro_Solemne"] [Result "0-1"] [UTCDate "2017.01.26"] [UTCTime "16:40:52"] [WhiteElo "1247"] [BlackElo "1183"] [WhiteRatingDiff "-69"] [BlackRatingDiff "+130"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 17) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... e5 2. dxe5 Ba3 3. Nxa3 Qf6?? { (Mate in 14 → 3.30) Lost forced checkmate sequence. Qg5 was best. } (3... Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 d6 8. Bxd6 Ne7 9. Bxe7 Bd7 10. Qxd7) 4. Qxd7?? { (3.30 → -1.43) Blunder. exf6 was best. } (4. exf6) 4... Qxe5 5. Qxf7?? { (-2.27 → -5.75) Blunder. Qxe8 was best. } (5. Qxe8 Qxb2) 5... Qxb2?? { (-5.75 → Mate in 15) Checkmate is now unavoidable. Kxf7 was best. } (5... Kxf7) 6. Qxg8?? { (Mate in 15 → Mate in 11) Lost forced checkmate sequence. Bxb2 was best. } (6. Bxb2 Kxf7 7. Bxg7 Kxg7 8. g4 Bxg4 9. Rb1 Bxe2 10. Rxb7 Bxf1 11. Rxa7 Rxa7 12. Kxf1 Rxa3) 6... Qxc1?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Rxg8 was best. } (6... Rxg8 7. Bxb2 Rh8 8. Bxg7 Nc6 9. Bxh8 Ne5 10. Bxe5 h5 11. Bxc7 Kd8 12. Bxd8 b5 13. Nxb5) 7. Rxc1 Rxg8 8. h3?? { (Mate in 13 → -6.31) Lost forced checkmate sequence. g4 was best. } (8. g4 Bxg4 9. Nb5 Bxe2 10. Nxa7 Bxf1 11. Kxf1 Rxa7 12. Rd1 Rxa2 13. Kg2 Rxc2 14. Ne2 Rxe2) 8... Bxh3 9. Nxh3?? { (-6.00 → Mate in 10) Checkmate is now unavoidable. gxh3 was best. } (9. gxh3) 9... b5 10. Nxb5 Nd7?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. a5 was best. } (10... a5 11. Nxc7 Kf8 12. Nxa8 g5 13. Nxg5 Rxg5 14. Rxh7 Rxg2 15. Bxg2 Kg7 16. Rxg7 Nc6 17. Bxc6) 11. Nxa7 Rxa7 12. Ng1?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Rb1 was best. } (12. Rb1 Rxa2 13. g4 Rxc2 14. Kd2 Rxd2 15. Ng5 Rxe2 16. Nxh7 Rxf2 17. Be2 Rxe2 18. Rb2 Rxb2) 12... Rxa2 13. Rxh7 Rxc2 14. Rxg7 Rxg7 15. Rxc2 Rxg2 16. Rxc7 Rxf2?? { (Mate in 12 → -0.58) Lost forced checkmate sequence. Rxg1 was best. } (16... Rxg1 17. Rxd7 Rxf1 18. Kxf1 Kxd7 19. Ke1 Kc6 20. Kd2 Kc5 21. Kc2 Kb4 22. Kb3 Kxb3 23. e4) 17. Rxd7 Rxe2?! { (-0.80 → 0.16) Inaccuracy. Kxd7 was best. } (17... Kxd7 18. Kxf2 Kd6 19. Ke3 Ke6 20. Nh3 Kd7 21. Ng1 Kc6 22. Kd3 Kc7 23. Ke3 Kb8 24. Kd3) 18. Kxe2 Kxd7 19. Kd3 Kd6 20. Ke2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Ne2 was best. } (20. Ne2 Kc6 21. Kc3 Kb6 22. Kd3 Kc6) 20... Kd5 21. Nh3 Kc4 22. Kd3 Kxd3 23. Bxd3# { Game ends by variant rule. } 0-1