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Is the lack of any premove time penalty an exploitable flaw?!

Hi all

On bullet chess, it seems some players e.g. Whybemad are able to often play dozens of moves with absolutely zero time penalty. A recent reddit post yesterday also saw IM Hambleton do the same here:

www.reddit.com/r/chess/comments/3brg5k/aman_hambleton_plays_over_30_moves_with_just_two/

I posted a comment to this thread which was essentially:

"Yes I wonder if incurring a minimum 0.01 sec delay would level the playing field a bit more ?!"

And then I later discovered that sites like the ICC do charge a time penalty for premoves documented here:

http://www6.chessclub.com/help/premove

I posted a seperate reddit thread here about it:

www.reddit.com/r/chess/comments/3bs71z/should_premoves_carry_a_tiny_delay/

In the current situation, it seems that some players seem to have a massive time advantage in a fundamental way - you can be say 20 seconds up on them, but then they know how to incur nearly 0 seconds for potentially dozens and dozens of moves.

I know this "feature" of zero time also supports berserking, but I wonder if this entire configuration of features (zero time able to be used, and berserking) are not quite right and in the spirit of bullet chess or chess in general, where if you have a time advantage, it should generally be *meaningful* and you shouldn't necessarily be at massive time odds in effect just because you are using Wi-fi etc.

My assertion is : A time advantage of say 15 seconds in a bullet game, should generally statisitcially convert into a win, if you are trying your best to premove.

Someone expressed this in my reddit thread:

"[–]circasurvivor1 1 point 4 hours ago
There should DEFINITELY be at least SOME small amount of time deducted for a pre-move. It is a timed game of chess you are playing. You should not be able to make a move without using any time at all, that's completely unfair to be able to make moves without losing any time at all. ICC has it right, and so does KC here. What is the point of having time on the clock at all at that point? Every single time scramble would simply turn into a battle of who can pre-move faster (aka faster connection)."

And to be honest, it does seem certain players basically have massive time advantages right now in bullet chess, which is too independent of their actual playing skill.

BTW I do occasionally get a higher result than Whybemad in tournaments e.g. yesterday the Daily bullet, I came 2nd, Whybemad came 3rd but I noticed also he can berserk a lot more of course with this "feature" of zero time used.

Feedback welcome
Yeah I agree with Kingscrusher, it wouldn't be fair to have people at the top of the bullet rating lists only because of their awesome google fiber connection.. maybe it's best to level out the playing field by having that small delay?

P.S. I posted that Aman video on reddit!
i have "high" lag, but i don't like the idea. if you don't even have a single piece to give a random check to stop these "100% premoves", you don't deserve to win on time anyway.
The player lag is 100% irrelevant, because 100% compensated.
Premove speed is the same for everybody.
In response to #3 so essentially you are saying you need to go out of your way to give up your pieces for a few random checks - which distorts the entire quality of the game - just to run them down by potentially 0.1 second per piece/check ?! But then they come back to zero time used after you threw all your pieces overboard to give those "delay checks" and then they still win on time potentially ?!.

What essentially this is a picture of, is a total bastardisation of bullet chess - where the quality of the game is completely thrown out at the end. So you really think this is correct do you?! Seriously ?!

If the site wants to promote higher quality bullet chess, I am not sure these last move action sequences of random checks are a great "feature" of the current bullet chess model quite frankly - and mostly ineffective anyway against the likes of Whybemad.
I dont care, i hate bullet anyway, but i want add that on fics and chess.com there is an penality of 0.1 secs.
when one plays physically against someone else has to raise his arm move the piece and stop the clock. if we would like to come closer to actual game conditions I think a kind of penalty has to be introduced, even if tiny, but not null.
if instead on-line chess is something living on its own world, well, then no penalty is justified whenever the playing community agrees on that.
I don't play bullet, but I assumed there was a 0.1 sec penalty on premoves. I thought that was the standard? If there is absolutely no time used on a premove, that's absurd. People already complain that bullet isn't chess, it's just a game of mouse clicking. With a 0 sec premove, that criticism becomes even more of a reality.
Maybe add the 0.1 time penalty feature so there are no excuses left for losing to WhybeMad.
"The player lag is 100% irrelevant, because 100% compensated."
Sorry, but this is not true. My connection to the site is not good, and is often visible I am lose a lot of time even in premoves.

Even KC can't premove with no time lost. I just checked the first youtube video I found from KC and you can see he always lose time on premoves. Just see for yourself: youtu.be/-F8D1H7bE2c?t=16m41s (you can put speed to 0.25 to see clearer)

In my case it is much worse.

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